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Old 22nd March 2019, 09:55 AM
Dead Cat Dead Cat is offline
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Join Date: Nov 2018
Posts: 1,085
I see the rules do not specify two important points: whether capitalists have Day chat (I think we have to assume they do), and how many capitalists there are. I infer from the setup that (in the mod's opinion) this is an easier game to balance than standard Mafia, since the mod said any number of players above 10 was possible, and there are no secret/extra powers. This game strikes me as rather closer to Secret Hitler than Mafia - in the former, I believe the two sides are balanced rather closer to 50-50 than in the latter. Though it strikes me that if I am right about this, it seems counter-intuitive, in that this setup seems to confer more advantages to Scum than a standard Mafia game, with no confirmed reveals. On the other hand, a game with a close to 50-50 split between sides does fit with the (lack of) criteria for number of players. So, I'm going to go with a working assumption of there being 7 soviet players and 5 capitalist players at the start. Why? Because I think with 10 players (the stated minimum) the balance would have been 6-4 (because 5-5 would seem to be much too heavily weighted in favour of capitalists, and 7-3 would, if balanced, be harder to add more players one by one and remain balanced). Then with 11 players it becomes 7-4, 12 becomes 7-5 (because if it went to 8-4, again we would seem to have a balancing problem).

This post and my last are all highly speculative - please can someone (preferably, several people) pick holes in them?