With apologies to Idle Thoughts (who is apparently also planning a time travel game):
The mood is tense, the passion dark.
Haunting music plays in the background, as the thread hovers over a large green manse. The Felt have so many time powers that skirmishes between them and the Midnight Crew are typical, common, even. But this one calls for discretion. The MC have successfully infiltrated the mansion, and disguised themselves in preparation for the kill. No one knows who is who. Will all of the Felt get pocketed, or will the MC end up drawing dead?
This is a 16 player game. Should be a medium-length game--around 5 or 6 day/night cycles. No post restrictions, no recruitment*. However, there will be a litany of strange roles, and a weird voting system (both of which I have sort of become known for). Full details in the rules.
*There is no player who can directly change another player's alignment.
Players:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.