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Old 26th February 2011, 06:24 AM
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Zeener Diode Zeener Diode is offline
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Join Date: Mar 2009
Location: Whitest City, USA
Posts: 43,912
In accordance with I've posted earlier toDay, I've decided to reveal my role.

Quote:
Originally Posted by Hypnagogic Bonafide
You are Fin (Town Weak Doc)

Your power is to follow future trails, seeing where people will go and what they will do. Of course, the more various possibilities that are available, the fainter the time trails become, petering out after about a day. Should you follow one, you’ll know that the person you’re following will live to the next Day, at least. After that, though...

--Power—
Each Night, you may follow someone’s future trail. This will ensure that even if they were mortally wounded, they’ll live to the end of the next Day. Of course, if they are mortally wounded they’ll probably expire as soon as the next Day is over.
Last Night I protected Idle. Unless his as-yet-unknown power allows him to survive toNight unscathed, he'll die at Dusk. If that happens, there will be only one claimed Mason left (assuming Romanic also survives the Night). Unless, as I posited upthread, there are more Masons as yet unrevealed, there will be no solid reason to keep Romanic-the-Miller alive.

Let's consider what we know: Romanic claimed Miller/Mason. Why claim Miller? For Scum, it's an easy dodge to avoid looking Scummy if investigated. For Town, it's a death knell. A pro-Town player would claim it in advance (like on Day 1) so a Cop wouldn't waste an investigation. Possible scenario: Town lynches Romanic, Idle is confirmed, but dead. Two Townies die at Dusk. Town is now four players short, with Scum still in full force.

It's possible peeker tried to NK Idle last Night. And he may have died as a result (I base this on Bill's theory of peek turning Remorseful Vig). With a Scum team of 3 (plus possible turn by peeker), they may have just the one kill per Night, which they used on Ed.