In accordance with I've posted earlier toDay, I've decided to reveal my role.
Quote:
Originally Posted by Hypnagogic Bonafide
You are Fin (Town Weak Doc)
Your power is to follow future trails, seeing where people will go and what they will do. Of course, the more various possibilities that are available, the fainter the time trails become, petering out after about a day. Should you follow one, you’ll know that the person you’re following will live to the next Day, at least. After that, though...
--Power—
Each Night, you may follow someone’s future trail. This will ensure that even if they were mortally wounded, they’ll live to the end of the next Day. Of course, if they are mortally wounded they’ll probably expire as soon as the next Day is over.
|
Last Night I protected
Idle. Unless his as-yet-unknown power allows him to survive toNight unscathed, he'll die at Dusk. If that happens, there will be only one claimed Mason left (assuming
Romanic also survives the Night). Unless, as I posited upthread, there are more Masons as yet unrevealed, there will be no solid reason to keep
Romanic-the-Miller alive.
Let's consider what we know:
Romanic claimed Miller/Mason. Why claim Miller? For Scum, it's an easy dodge to avoid looking Scummy if investigated. For Town, it's a death knell. A pro-Town player would claim it in advance (like on Day 1) so a Cop wouldn't waste an investigation. Possible scenario: Town lynches
Romanic,
Idle is confirmed, but dead. Two Townies die at Dusk. Town is now four players short, with Scum still in full force.
It's possible
peeker tried to NK
Idle last Night. And he may have died as a result (I base this on
Bill's theory of
peek turning Remorseful Vig). With a Scum team of 3 (plus possible turn by
peeker), they may have just the one kill per Night, which they used on
Ed.