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-   -   Best Boardgame – Round 1a: Tigris and the Euphrates vs. Careers (https://www.giraffeboards.com/showthread.php?t=61295)

What Exit? 22nd May 2024 04:02 AM

Best Boardgame – Round 1a: Tigris and the Euphrates vs. Careers
 
Which game would you rather play?

Tigris and the Euphrates: 1997 vs. Careers: 1955

https://cf.geekdo-images.com/hG8x2Su...pic2367668.png - - https://upload.wikimedia.org/wikiped...f6/Careers.gif

JackieLikesVariety 22nd May 2024 05:33 AM

:shrug:

someone convince me one is better than the other - I think Tigris & Euphrates sounds slightly less dull?

TroutMan 22nd May 2024 07:30 AM

I spend a stupid amount of my time on a "career". I don't need to play a game about it too.

What Exit? 22nd May 2024 07:47 AM

I'll try to describe why Careers was a really good game if little known.
At the start of each game, every player designs their success formula based on the agreed to total for the game. Typically 60 or 100 points.

You need a combination of Thousands of dollars ($), Heart (Happiness) and Stars (Fame).
Besides going around the board, you can go into the 7 career paths and/or College and get a degree. Space and Politics were a good way to get Fame and Teaching and The Arts Happiness and Big Business and Sports money.

Also out there was Ecology, which had the wonderful square, "Spot Yellow Belly Sapsucker. 6"

Or from Teaching, the last space is "Schools Out. 8"

Lots of fun, dice, 2 types of cards, create your own formula.

JackieLikesVariety 22nd May 2024 09:34 AM

assume there is an emoji for "thinking" I can put in here.

silenus 22nd May 2024 10:46 AM

I've never heard of most of these games, so I'm using an alphabetical algorithm to decide which to vote for. Bribes will be accepted if your fave is losing a round and needs the vote.

Pogo 22nd May 2024 12:04 PM

In the old poll, I nominated Tigris & Euphrates. T&E was once the top rated game on BGG, one of about ten games to ever hold that position.

Here is what I wrote in the old poll:

Quote:

Originally Posted by Pogo (Post 1350386)
Tigris & Euphrates is a tile-laying, area control game designed by the great Reiner Knizia. The gridded board is centered around the eponymous rivers.

In this game, color has in-game meaning, so players are identified by symbol. Each player should be sure to grab his four Leaders, one in each color but having the same symbol. This is the most confusing part of the game as in most games that use color, the color identifies the player. Here are all the leaders: one player is playing the potter, one is playing bulls, one is lions, and one is bows.

In the game, players will be trying to get Victory Points in four different colors: black, red, blue, and green. The catch is that a player's final score is the number of VPs for whichever color he has the least of. So, you have to spread your moves around to gather all four colors.

On the board, players will be laying tiles in all four colors as well as their Leader discs. If there are two or more orthogonally touching tiles, those tiles form a Region. If a Region has at least one Leader, it is called a Kingdom.

On a player's turn, he gets to perform two actions from a menu of four options. A player can perform the same action twice. The actions:
  • Place a Tile
  • Play a Catastrophe Tile
  • Swap up to six tiles
  • Position a Leader
Placing a Tile
Choose a tile from your hand and put it on an empty spot on the board! It's that easy! There are some rules, though. First off, blue tiles can go only on river spaces. No other color of tiles can go on rivers. The tile cannot be placed so that it would connect more than two Kingdoms (joining two Kingdoms is OK.) Finally, placement usually causes a Victory Point cube to be awarded to a player. The award is always the same color as the tile that was placed. Who gets it? If there is a Leader of the same color in that Kingdom, the controller of that Leader gets the cube. If there is no such Leader, but there is a King (black) then the controller of the King gets the cube. Otherwise, no one gets the cube.

Playing a Catastrophe Tile
Each player starts with two of these tiles. The tile can be played to an empty spot or on top of a regular tile. They can't be played on a Leader nor on a Monument (more below.) The catastrophe stays on the board for the whole game creating a blighted space. No tile or leader may ever be played there. With strategic placement, these tiles can break up a Kingdom and earn you power!

Swapping Tiles
Pretty simple, here; if a player doesn't like his hand of tiles, he can trade them in. The discarded tiles are out of the game. At the end of every player's turn, each player should have six tiles.

Positioning
This means Placing, Moving, or Removing one of your Leader discs. Each player has a Red Leader (a priest), a Green Leader (a merchant), a Black Leader (a king), and a Blue Leader (a farmer.) To place a leader, a player puts the Leader disc of his choice in a spot on the board which is next to a red tile (called a temple.) Leaders discs must always be next to a red tile, so if a catastrophe tile removes a temple, Leaders might have to leave the board. Also, Leaders cannot be placed on a river spot. Finally, Leaders cannot be placed in a spot that unites two or more Kingdoms. Moving a Leader is merely moving the Leader to a new, legal spot. Removing a Leader is taking it into your hand.

Let's talk about Conflict
An Internal Conflict takes place when a player places a Leader in a Kingdom that already has a Leader of the same color. There cannot be two Kings (or two High Priests, etc.) in the same Kingdom! We have Civil War! The new Leader is called the attacker and the old Leader is the defender. Both players count the number of red tiles (temples) next to their Leader in question. Each player secretly commits a number of red tiles from their hands. Higher total of red tiles wins! The defender wins ties. The loser removes his Leader from the board and the winner gets a red VP cube. All tiles added from player hands are discarded out of the game.

An External Conflict takes place when a regular tile placement joins two Kingdoms and the new merged Kingdom has two Leaders of the same color. All such pairs of same-colored Leaders have to fight it out! First of all, the joining tile issues no victory cube (which player would it go to?) rather, that tile is covered with the Unification Tile. Secondly, if there are multiple such conflicts, the active player (whose turn this is) chooses the order in which the fights take place. The attacker is the player involved in the fight who is the first player starting with the active player and going clockwise around the table until you find one. The defender is the other player.
Each player counts the number of tiles of the Leader's color in his Leader's original Kingdom. Then each player commits like-colored tiles from his hand. First the attacker adds tiles, then the defender adds tiles. Each adds tiles once. Highest total wins with defender winning ties. All tiles from the hands are out of the game.
The loser removes his leader and all of the supporter tiles in his original kingdom (with the exception of red tiles next to a Leader.) These tiles are out of the game. The winner gets one cube in the appropriate color for winning and one for each supporter tile removed from the loser's original kingdom.

Treasures
On each of the ten Sphinx spots on the starting board, an uncolored treasure cube is placed. Whenever a Kingdom has two treasures and a Merchant Leader, that Leader's player gets to take one of the treasures. These count as wild cards, color-wise, when scoring.

Monuments
There are six Monuments in the game. These are wooden units that are bi-colored. If a player places a regular tile such that there is a 2x2 block of same-colored tiles, he can choose one of the Monuments featuring that color and putting it on that 2x2 block. Just flip over the four tiles and put the wooden unit on them! Why do you want Monuments? At the end of a player's turn, he should check to see if any of his Leaders are in the same Kingdom as a Monument with the same color. If they are, that player gets a cube of the corresponding color.

There are two end game conditions. The first is if there are only two treasures left on the board. The second is if there are no more tiles left in the draw bag and a player cannot refresh to six tiles.

Scoring
As I mentioned earlier, the players should count up the VP cubes in each color separately and determine which color provided the fewest VPs. The number of VPs in that color is their score. Don't forget the wild treasures!

Those were probably the most complicated rules write-up so far! This game is very analytical with a lot of depth and choices. So much to think about on every turn.

Tigris & Euphrates has a 7.7 on BGG
Careers has a 5.9 on BGG

Borborygmi 22nd May 2024 12:40 PM

What does happiness have to do with your career? Major gameplay flaw there from the sound of things.

Dr. Winston O'Boogie 23rd May 2024 05:25 AM

Quote:

Originally Posted by JackieLikesVariety (Post 1826263)
assume there is an emoji for "thinking" I can put in here.

:sherlock::sherlock::sherlock:

Sorry, I got nuttin'.

JackieLikesVariety 23rd May 2024 07:29 AM

Quote:

Originally Posted by Dr. Winston O'Boogie (Post 1826328)
Quote:

Originally Posted by JackieLikesVariety (Post 1826263)
assume there is an emoji for "thinking" I can put in here.

:sherlock::sherlock::sherlock:

Sorry, I got nuttin'.

@Rebo?

Rebo 23rd May 2024 09:13 AM

:think:

@JackieLikesVariety

I was going for something different. What do you :think:?

Dr. Winston O'Boogie 23rd May 2024 09:48 AM

I was thinking there was a standard emoji like
https://www.stickylabs.co/cdn/shop/p...g?v=1580697166

Rebo 23rd May 2024 09:57 AM

:thinking:

@Dr. Winston O'Boogie

JackieLikesVariety 23rd May 2024 10:07 AM

Quote:

Originally Posted by Rebo (Post 1826368)
:think:

@JackieLikesVariety

I was going for something different. What do you :think:?

I like it, but it says "I feel empty-headed" to me!

and, actually, I could use that. :ohdear:

Quote:

Originally Posted by Rebo (Post 1826382)
:thinking:

perfect!

What Exit? 26th May 2024 06:32 AM

Polls end tomorrow.

Another one of my personal favorites going down in the round 1.

Detroit Hoser 26th May 2024 09:02 AM

I'm going with Careers, a game that came out in 1955 when women were dissuaded from pursuing their professional ambitions. All girls could finally know, just by playing this game, how lucky they were to have a husband who dealt with the balancing of work and home so she didn't have to worry about such things.

:tiny_lion:

Zeener Diode 26th May 2024 04:33 PM

Quote:

Originally Posted by Detroit Hoser (Post 1826633)
I'm going with Careers, a game that came out in 1955 when women were dissuaded from pursuing their professional ambitions. All girls could finally know, just by playing this game, how lucky they were to have a husband who dealt with the balancing of work and home so she didn't have to worry about such things.

:tiny_lion:

You gals had it easy, back when our fathers and grandfathers trudged off to work every weekday morning. Stressing out over traffic (or on a crowded subway), getting ulcers, losing hair, setting up for that heart attack at 45. Meanwhile wifey enjoyed a buccolic day of getting her hair done and going shopping. Or chasing after screaming kids and trying to get dinner on the table before hubby came home and planted his ass in his armchair with a drink to watch the 6 o'clock news. Or at least that's what Harrison Butker wants me to believe.

JackieLikesVariety 26th May 2024 04:43 PM

just like Harrison there are a couple of bozos posting on the dope right now who think that's reality.

:harumph:

Detroit Hoser 27th May 2024 06:28 AM

Nobody ever remembers that being a mother means cleaning up a lot of puke at very inopportune times, much like being a cat owner.

silenus 27th May 2024 09:05 AM

Cats are more appreciative.

Zeener Diode 27th May 2024 10:07 AM

Quote:

Originally Posted by JackieLikesVariety (Post 1826655)
just like Harrison there are a couple of bozos posting on the dope right now who think that's reality.

:harumph:

I've grown up hearing that claptrap from teachers, relatives, and generally anyone with a gripe over How Things Were. Sometimes you just gotta laugh, other times walk away.


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