
18th April 2023, 08:21 AM
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Charter Member
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Join Date: Mar 2009
Posts: 4,844
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Quote:
Originally Posted by The Mighty Quinn
Quote:
Originally Posted by Pleonast
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.
In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
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Yes, I agree this would have worked much better with a larger number of players.
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Agreed. Maybe we need a game of 14+ in the next round. Possibly we'll fill up more quickly now?
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