Go Back   The Giraffe Boards > Main > The Game Room > Mafia Central > The Dungeon
Register Blogs GB FAQ Forum Rules Community Today's Posts Search

 
 
Thread Tools Display Modes
  #1  
Old 6th April 2023, 01:41 PM
Pleonast's Avatar
Pleonast Pleonast is offline
they/them/their
 
Join Date: Aug 2009
Location: Los Angeles
Posts: 3,208
Blog Entries: 1
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
  #2  
Old 6th April 2023, 08:09 PM
The Mighty Quinn's Avatar
The Mighty Quinn The Mighty Quinn is offline
Embattled Head Coach
 
Join Date: Jun 2016
Posts: 3,568
Quote:
Originally Posted by Pleonast View Post
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
Yes, I agree this would have worked much better with a larger number of players.
  #3  
Old 18th April 2023, 08:21 AM
Mahaloth's Avatar
Mahaloth Mahaloth is offline
Charter Member
 
Join Date: Mar 2009
Posts: 4,844
Quote:
Originally Posted by The Mighty Quinn View Post
Quote:
Originally Posted by Pleonast View Post
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
Yes, I agree this would have worked much better with a larger number of players.
Agreed. Maybe we need a game of 14+ in the next round. Possibly we'll fill up more quickly now?
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging v3.0.7 (Lite) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Management has discontinued messages until further notice.