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  #1  
Old 6th April 2023, 12:30 PM
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Pleonast Pleonast is offline
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Mafia Vendetta -- Day Four

The Medici Godfather, Kaiveran, sleeps the final sleep. With that, the sole surviving Godfather ends the game!

Winners:
Albizzi Family with sole surviving Godfather: Mahaloth, guiri, TexCat.
Salviati Family by completing all vendettas: LightFoot, HookerChemical, Merestil Haye.
Town: Sea Serpent

Thank you all, for playing. I very much appreciate comments.

Spoilers: https://docs.google.com/document/d/1...DgVqylYjE/edit
Albizzi: https://docs.google.com/document/d/1...byE4A3n3M/edit
Salviati: https://docs.google.com/document/d/1...lehLvF9Uo/edit
Medici: https://docs.google.com/document/d/1...ma9Qea5xI/edit
  #2  
Old 6th April 2023, 12:38 PM
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guiri guiri is offline
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What?
  #3  
Old 6th April 2023, 12:44 PM
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Kaiveran Kaiveran is offline
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My teammates have official permission to punch me in the face if they ever meet me IRL. I totally punted the game at the literal last hour of N2 yby whyfoaming myself out.

I put in by far the most effort and it was all for nothing. Not even a partial win.

If i didn't have work I'd drink.
  #4  
Old 6th April 2023, 01:26 PM
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Mahaloth Mahaloth is offline
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Hey, I killed Kaiveran to get the win for myself.

I hope not too many daggers are thrown at me, but I am not dodging responsibility.

"Tell Kaiveran it was me. I want him to know it was me."
  #5  
Old 6th April 2023, 01:31 PM
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Mahaloth Mahaloth is offline
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@Pleonast

Fun game, many(too many?) ways for too many to win. I always like something different, though.

I would probably recommend whoever hosts next does a more standard game?
  #6  
Old 6th April 2023, 01:41 PM
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Pleonast Pleonast is offline
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The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
  #7  
Old 6th April 2023, 01:43 PM
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guiri guiri is offline
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Well I was totally playing for the shared win. Surprised by the kill, sorry Kai and team
  #8  
Old 6th April 2023, 02:54 PM
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The Mighty Quinn The Mighty Quinn is offline
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  #9  
Old 6th April 2023, 03:04 PM
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Mahaloth Mahaloth is offline
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Quote:
Originally Posted by guiri View Post
Well I was totally playing for the shared win. Surprised by the kill, sorry Kai and team
:ducks:

Quote:
Originally Posted by The Mighty Quinn View Post
:ducks:
  #10  
Old 6th April 2023, 05:41 PM
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Sea Serpent Sea Serpent is offline
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I tried but there it is.
  #11  
Old 6th April 2023, 08:08 PM
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The Mighty Quinn The Mighty Quinn is offline
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Quote:
Originally Posted by Mahaloth View Post
Quote:
Originally Posted by guiri View Post
Well I was totally playing for the shared win. Surprised by the kill, sorry Kai and team
:ducks:

Quote:
Originally Posted by The Mighty Quinn View Post
:ducks:
I would have totally done the same thing if I were you, man. Unlike certain blue fox-cat things I could name But it's all good, I had a blast playing with you all.
  #12  
Old 6th April 2023, 08:09 PM
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The Mighty Quinn The Mighty Quinn is offline
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Quote:
Originally Posted by Pleonast View Post
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
Yes, I agree this would have worked much better with a larger number of players.
  #13  
Old 18th April 2023, 08:21 AM
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Mahaloth Mahaloth is offline
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Quote:
Originally Posted by The Mighty Quinn View Post
Quote:
Originally Posted by Pleonast View Post
The general design here was that every player has the potential to both ally with and betray every other player. Not quite there, but close. The pacing is intentional--I prefer slower games, and also wanted to have some pressure against an all-win.

In this instance, with the minimum number of players, the game was solved very early. Basically we had no mid-game. We were at end-game, where it’s just a matter of who is going to betray who. The set up work better with 18 players, four families of four plus two townies.
Yes, I agree this would have worked much better with a larger number of players.
Agreed. Maybe we need a game of 14+ in the next round. Possibly we'll fill up more quickly now?
  #14  
Old 18th April 2023, 08:48 AM
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guiri guiri is offline
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Not much use if players sign up but don’t play…
 


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