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A Wizards True Name - Day 1
The first day of the great conclave begins with an address from the organizer of this meeting of great powers.
"Good Morning, as you are all aware my name is Carl Carlson, and I have the pleasure of convening this fine assembly of wizards. *Cough* Ahem. *Cough* *Cough* *COUGHCOUGHCOUGH*" As the throat clearing turns to panicked gasps for breath, the old wizards face turns blue and he collapses on the dais to the sound of breaking glass. Upon examination, it is clear that he was poisoned. But by who, and why? ================================================ This is the start of Day 1. Day 1 will end on Monday March 9th @ 7pm EDT. The number of votes required to hammer is 11. Good Luck! |
#2
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#3
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vote Swammerdami
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#4
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Swammi's a popular chap this morning!
Any thoughts on the game setup? I struggle to see how the names work, we know our first names, scum know their last names, there's presumably at least one doppelgänger for each of us and if we investigate them, we learn their alignment as long as no-one else is investigating them? Do we blindly investigate hoping to find out other half? Would scum not simply investigate each other to prevent anyone else from getting a read? What use would they have to investigate non-scum? And even if we manage to sniff out a scum through investigation, wouldn't that be the best, on except endgame, the only time they'd use the day-kill? What am I missing? Should we be sharing our names hoping there's a townie who matches so that we can slowly clear each other and reduce the pool for scum? |
#5
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NETA come to think of it, if scum are busy blocking investigations of their buddies by townies, that gives townies a decent chance of successfully investigating another townie so it wouldn't be the optimal strategy.
Any thoughts on the value or risks of a name claim? Would forcing scum to commit to a first name have any value? Would giving away our names hurt us? |
#6
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IF everyone is investigatable, every name pair must occur at least once - so at most we will have 7 pairs and one triple.
For a successful investigation you need both first and last. For scum to use their day kill, they need first and last. Since we need both names, that suggests that there will be folk with the same first name but different surname, and vice versa. So the number of unique names will be smaller. There does not appear to be any mechanism (apart from reveal on death) to find out folks names - so either we need to wait for death, or reveal. With 17 players, so probably 3 or 4 scum. Let's call it 4 for analysis purposes. So the 4 scum know 4 last names, town only knows their own first name. If town does a name claim, as per gurgi's suggestion - the scum would learn all possible first names, which combined with the three surnames they already know would put them at an advantage. The first name claim would only be to town's advantage if we randomly selected all the scum to claim first - so they would have to guess at a name. Likewise, a surname claim doesn't yield much either, as town would be guessing and scum would be lying. At this point, all I can think of would be for everyone to state a first name and last name. Then upon death, we can compare the claim with reality to narrow down the scum pool. e.g. if I claimed Barney Rubble, and the first death was Barney Dinosaur (yeah!) then you know that I was truthful about my first name. But as with Guiri's suggestion, if scum don't claim first, they can just claim the same name. So not a great idea either. Of course, Newark could be a secret enclave of iceland, and everyone is carl carlson or carla carlsdottir :-) |
#7
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I presume the game is not easily solvable or easily broken but information is good. |
#8
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Instead of claiming our exact first names, why not do partial reveals like "My name has 7 letters including a Q." Scum, knowing none of the first names, would have to fake-claim; they might borrow one of the Townie-claimed names "I also have a 7-letter name with a Q." But this lie opens them up to the eventual challenge: "Oh yeah? If your name's the same as mine, what's the second letter?"
Anyway, the only time a Scummy will try a Day Kill is when that Scummy is about to be Lynched anyway, right? If we are going to do such (highly restricted) first-name reveals we should do it during Day 1, I think, before death reveals start letting Scum know the inventory of first names. |
#9
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- when outed due to an investigation - when lynch is forgone conclusion - at endgame Agreed that it should be today, if ever. |
#10
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The problem with picking people at random is that it's pretty likely there'll be collisions and so people will inadvertently block each other. Plus any attempt to coordinate is going to be easily exploitable by scum.
I think this is probably a good idea, if a little metagamey. (Kind of reminds me of those claims like "My PM is exactly 100 letters long and the fifth word starts with a K" dealies). Still though, since finding peoples names is a thing, and we have no way to do that without some sort of claim, then this seems like a solid way to go. |
#11
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Let's do it. Someone (Scáthach ?) should set a claim order. Anyone reluctant gets FOS.
I'll volunteer to go first, but will wait an hour or three for more discussion. |
#12
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Or twelve, only 6 players have even checked in since Dawn and only 4 of us have commented on this, are you in a hurry?
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#13
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I disagree on this. Any information that Town gives Scum is a useless tactic.
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#14
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interesting analysis so far. can anyone explain why D1 would be the best to do the claims?
also . he or she has never had the honor and pleasure of my vote. |
#15
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Maybe. It´s not about giving information to scum, it´s about town having more information than we have now. Scum at least know each others' last names, we know nothing. Leveling the knowledge available can only benefit town, or do you have any specific reason why it´s useless in this game?
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#16
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Incidentally, are we sure that's a fair assumption? The rules state pretty clearly that scum only know their last names, but it's not really 100% clear on if they have any sample names, or mod-given fake role claims? I suppose given that the whole gimmick of this game appears to be name-based then it's probably a bit much to give the scum an advantage like that. |
#17
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I say let's do it. However, by it I mean "claim" and I don't know if full names is wise or just something else. Maybe the first letter of our first names and how many letters are in them? |
#18
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Here is a random order form random.org, which can randomize lists. I used the sign-up list.
There were 17 items in your list. Here they are in random order: 14. BillMc 16. Mrs. McGinty 7. texcat 5. bufftabby 13. gnarlycharlie 3. Chaos 9. lightfoot 10. Heterometrus swammerdami 8. guiri 15. Colby11 17. Scathach 1. Mahaloth 6. Sister Coyote 4. Zuma 12. Giraffe 2. Visorslash 11. Dizzymrslizzy |
#19
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What benefit is there to Town in everyone knowing everyone else's first names? And guiri, I disagree with your rebuttal. Yes, Scum know each others' last names -- again; how does that benefit them? And how will having everyone's names out in the open benefit Town? FOS me if you like. I'm certainly FOSing you; I can see too many ways the information, even coded, you're freely giving could be used by Scum but not by Town. |
#20
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2. Town can possibly clear other townies if their names match, especially if we avoid posting the exact same clues 3. Upon reveal of one player, we can know that there's at least one other player with that name How exactly do you see scum using the information that my first name has 7 letters, one of which is an N? |
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#22
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Having cover IDs is a risk I'm happy to take, I don´t think the information we give will be much use to them - unless you say why it´s such a terrible idea. As for single death reveals, if someone called Morris dies, and only one other person has posted a clue that matches Morris, we can assume that person was being truthful. If it turns out that scum had cover IDs with real matching names, then we´ll realize soon enough. Not sure what you're so strongly opposed to, if it's such a bad idea, I'd prefer you said why now before we make a mistake that will be regretted. |
#23
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p.s. In case anyone is waiting for me to reveal my true name, it's Beau. But you all can call me Mr Lockes. |
#24
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1) I don't think we can safely assume that there are seven pairs of first names and one triple first name. I think it's far more likely that there are four to five individuals with the *same* first name. So no, I don't think giving up the information helps Town at all. 2) Playing the guessing game just gives Scum and their multiple brains more opportunities to break the code and use that plus the investigative power to figure out people's full names, which brings that Day Kill power into play. 3) I never want to shut down discussion, but I do want to shut down ideas I think are bad ones because they won't help Town win. |
#25
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By the way, what are the rules on foul language around these parts?
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#27
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Well, I am a metaphor for British upper-middle class values. Apart from the casual racism, of course.
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#28
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And as far as swearing in these parts? Fuck if I know. ![]() |
#29
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Excellent. I've waited a long time for this...
fffff... fffffffff.... fffffffffff..... ![]() |
#30
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#31
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Well, we could be here all Day at this rate...
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I don't recall that but it may well be true but then say so rather than hinting at some terrible flaw in the plan that you're the only person smart enough to have identified... As for your final points, meh, fewer valid first names is good, the Day kill comes with a sacrificial scum so good, bad ideas may trigger good ones, but the discussion may be useful. |
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#35
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Meanwhile every town player is a alignment investigator (albeit a limited one). I mean, if so, good I guess, I just want to make sure I'm not misunderstanding something. Sent from my SM-N9005 using Tapatalk |
#36
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I'm instinctively leery about early mass-claims, but I'm struggling to find a good case against one here. Indeed, it seems so weighted in the town's favour, that I'm wondering if the scum numbers are higher than might be expected, to compensate them for the danger it presents.
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#37
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Ambiguities can be addressed with challenges later, perhaps Day 2 or later. The important thing to begin with is to get Scum on record with their lies. |
#38
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But there are a number of other possibilities, e.g. what if the scum all have the same last name? In that case, only the Town player(s) with that last name is actually a Cop and the rest are useless, but Town wouldn't know which player it was. Scum would need to find the Town player(s) with that last name, which they could do by systematically pairing all the claimed first names with their own last name and doing their own investigations until they are successful, at which point they could make themselves immune from investigation by killing that player. In this scenario, a name claim is a bad idea for Town: we'd be helping scum kill our Cop without our knowing it and giving them a free Day kill at some point. We don't yet have any name data to work with, so I'm worried about exposing the one bit of information we were given to scum this early. We could be handing them critical information on a platter. I think most experienced game mods are not going to set up a game that can be so easily solved with a mass claim. (And as an aside, let's note that the name of the game is "A Wizard's True Name", implying that the name information is valuable.) I'm also a bit suspicious of a player coming out of the gate and pushing for a mass claim so quickly: if scum do have a reason to want Town's name info, Bill's post is a good way to try to get it. |
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#40
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Perhaps we should just start with how many letters are in our names and see what we get. If it turns out that we all have 5 letter names, then we can go around again with another bit of info.
The point is to make our investigations more productive, right? If my name has 5 letters, it's pointless for me to investigate anyone with a 4 letter name. If there are only 3 players that have 5 letter names, we don't need to publicly state the names, we can just investigate all 3 pretty quickly. We will also need to coordinate who is investigating who so that we try not to interfere with each other. This may make it easy for scum to interfere with one investigation, but it also means that a large number of investigations will go through. |
#41
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Yeah I'm more OK with the idea of coordinating investigations given that scum can only block one.
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#42
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Like if the worst case scenario for a full name reveal is that scum are more likely to pull off their one shot kill vs town being able to do lots of successful investigations, I think that's a fair trade off.
The only way it seems to work out badly is if the paired names are somehow skewed in a way as to be disadvantageous to town. |
#43
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That could have easily been a scum brain fart right there. Quote:
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Sent from my SM-N9005 using Tapatalk |
#45
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That could still have been a slip in terms of the scum investigation vs. the Town investigation, but that feels a bit more like grasping at straws. I'll stick with my original vote for now. |
#46
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#47
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Ooh, I just thought of something that might explain the rules around the Day kill. Let's say all the scum are named John Smith. They know their last name is Smith, but they don't know their first name so they can't day kill the Cop. Even if Town claims all their first names, they can't kill John Smith because they don't know how to call him out by first+last name. But, once a scum gets lynched, boom: they know their first name. They can NK whoever claimed a first name of John or the next scum to get lynched can take the Cop out with them using the Day kill. |
#48
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A few thoughts while I have a break at work.
I don’t know how close to lore we are playing- but I do know that a wizard’s true name is as Kryptonite to Superman. A wizard can be destroyed by another merely guessing their true name .- And it is NEVER given freely. Visor & Mrs MG anything to add to your first rattle out of the box votes on Swammi? Usually ‘is name has multiple variations of spelling and contraction in game- and yet you both used the exact same moniker? guiri’s list 1.Scum are forced to lie, and can be caught out in the lie when we look at all the claimed names 2. Town can possibly clear other townies if their names match, especially if we avoid posting the exact same clues 3. Upon reveal of one player, we can know that there's at least one other player with that name --------------------------------------------- Um… so there is no way that Scum would claim the same names ? What is to stop Scum from all claiming to be “Fred” or some claiming “Fred” and some claiming “Wilma” depending on how many there are? OR simply claiming a name already claimed ?* Then the name claim would give Scum True first names .- Also it would leave Town with less information- ( false first names) * this could also create lynch mobs based on the " no way could there be 4 'Joe's' in this game lynch them!" if I am way off base here set me straight- I know someone will |
#49
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Sent from my SM-N9005 using Tapatalk |
#50
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Note that I'm not suggesting that the most likely scenario is that all the scum have the same name, that was just a hypothetical to explore the ways different distributions of names could impact the outcome of a mass claim. Right now it's pure speculation, it will be easier to narrow things down once we have some investigation results and a couple of dead bodies. |
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