#51
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Can I bring something up? This is a Pleo game, so multivotes are part of the deal. Do we need to consider that it's possible multi-lynches will occur every day, and vote accordingly? What risks are involved in doing so? We seem to all be multi voting anyway, I'm just worried about losing too many monsters every lynch.
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#52
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You mean this one?
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#53
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#54
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OOG:
What a game! I can't believe I stayed awake for 13 innings. |
#55
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I don't think it is a multi-lynch game. If multi-lynch were part of the rules, we would have seen it in the rules. It has to be a power. And Pleo did say that there might be powers that affected the lynch. I guess we'll see Tonight whether the power was 1-shot or not. |
#56
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Because the statement is not bullshit. We were having a discussion of "no lynch" and all of a sudden that harsh commentary comes out of nowhere about a statement that is not bullshit at all. If I express suspicion of someone and then change my mind, I should explain why. Exculpatory thoughts are as important as accusatory thoughts.
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#57
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You can be town for now. |
#58
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vote kali
We should ALL vote kali. Why? Because kali isn't playing. Eventually, if this continues, kali will be Mod-killed. And when kali is Mod-killed, if he/she is a Monster, another Monster will ALSO be Mod-killed for game balance. (See the Rules.) |
#59
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#60
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Sorry it's hard to type right now, just got a wellness screening and i'm down one finger ![]() |
#61
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On second thought, a vote for kali is about as useful and informative as a no-lynch. |
#62
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But what about the risk that Owlbear mentions of a mod kill on both Kali and a monster? We do have to at least weigh the possibility right now.
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#63
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How do you figure that? It will narrow the voting pool, and there's a chance kali is scum.
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#64
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#65
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Voting for Kali is just about as effective as a no lynch because they have yet to contribute anything, and a vote for them gains us no additional knowledge. Why bother lynching someone that may end up dead without our support? Instead, voting for someone actively playing, even if that player is a monster, is informative. We can look at wagons and counter-wagons and judge our scum from there. |
#66
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#67
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Lynching kali before they are modkilled tells us... we killed a player that had a death warrant anyway, scum or monster. Why bother with Kali? |
#68
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P-edit — I read Owl as saying that if Kali is modkilled as a monster, then a second, different monster will then be modkilled. (I could maybe understand if Kali were a hero, but Owl doesn’t make sense to me.) |
#69
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NETA: I skimmed Pleo’s other posts in the rule thread.
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#70
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I just re-read the Rules. I coulda sworn there was a special clause about balance in Mod-kills but it's not there now. I've asked Pleonast.
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#71
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If he's saying anything else, that went right over my head. |
#72
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DERP - I see where owlbear said 2 modkills now.
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#73
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![]() |
#74
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Hah, should refresh before I post, sorry.
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#75
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I should read before I post, sorry.
![]() |
#76
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Okay, Pleonast says I am just plain wrong, so we can go back to our regularly scheduled scumhunting. Mea culpa.
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#77
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I must be blind. Can you point that out in the rules for me?
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#78
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#79
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I checked. That rule is on another game on another board. This is the last time I try 2 games simultaneously.
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#80
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Not enough WIM. I'm in 2, dead in another, and on standby for auto-replacement in yet another.
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#81
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I don't remember reading that.
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#82
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I should read to the end of the thread before I post.
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#83
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I have read everything now and I don't see that.
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#84
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Owlbear, are you going to keep your vote on Kali now that you know that there won't be another player killed if he is Modkilled. I think it would be a waste of a vote at the moment.
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#85
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We have multivote, so it shouldn't matter.
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#86
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#87
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But you are diluting your vote if you let all your prior votes stand.
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#88
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I have some weird information, or rather, a lack of information. I know that either:
a) Friendly_Illithid was not sent to kill anybody by their master, or; b) They were protected by somebody. Given that they are largely immune from being killed, I hope they weren't protected. It seems like it would be a waste. And it also seems odd that they would not be sent out to kill because why not use what's essentially a vigilante power? And for there to be three night kills with one known available kill on the sidelines seems crazy too. (The information comes from my power, but I'd rather not go into too much detail about how it works because it could be easily circumvented if described fully.) |
#89
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c) Friendly_Illithid was jailkept. |
#90
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I can see Hero(Scum) blocking Friendly but since 'e needs no protection jailkeeping would be pointless It is possible that the 'master' is/ was gun shy and didn't call for a kill. Friendy doesn't choose the target so that changes the matrix for possible blockers. Roving Mauler, do you have additional information about your role that might shed more light? ( that you can/will share?) Friendly's role makes the sock's name even more humorous |
#91
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#92
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I don't have a vig power. Never have. But I have been told repeatedly that it's a bad idea for a vig to use his power on N1.
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#93
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To see if they will do more than question their own answers ( see D1) |
#94
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We have witnessed a few rogue vig powers (Townside) in our days
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#95
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#96
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I just really REALLY like brains ![]() |
#97
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I will say that if I wasn't sent to kill someone last night then that's a really worrying number of deaths.
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#98
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This is a good point that crossed my mind. It still means there were three kills with one on the bench, which I suppose is appropriate for a game filled with monsters. |
#99
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I have more information that's not useful in isolation, but might be with more information. Did anybody protect or otherwise visit Illithid? (I don't need to know the power if you don't want to disclose.)
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#100
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For not playing so far toDay. |
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