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#1
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Mine was in the in box, but it looks legit.
I am not the Cop. The Cop should claim by the end of Day Two at the latest, if the Doc is still alive. Even waiting that long has risks, since it means the Cop could be Night-One-killed by chance. There are no role blockers in this game. I am also not the Vig. The Vig should only kill someone who is assuredly scum, either as revealed by the Cop or if Town wraps the wrong half of a pair of conflicting claims. Do not take the chance of killing the Cop. It has happened before; don't be the one who does it again. Please consider that Night-killing teammates is the antithesis of team play. Yeah, yeah, you don't want to be told how to play. But these rules make some actions very helpful and others very harmful. Play the game we're in. |
#2
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Got my PM. Just read the rules. so there's that.
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I consider this to be poor advice. It's not anti-team to uncover information in the game. It's pro-scum to keep information unverifiable. The vig is better at generating reliable and actionable information than the cop. Think about it, all info that the vig reveals is revealed to all, and is without question. In this game: If a vig hits scum, then great; if a vig hits town then we know that person was town and we get an extra wrap for the next day. The opportunity for more wraps is better, as I see it since it will eliminate the need to play the counter claim game, just wrap 'em both. We become an unbeatable townie when we have an overabundance of information. I'm not saying the vig should fire completely indiscriminately, but I would rather the vig use their ability to play the game strategically and generate actionable information within the game when opportunity arises, rather than as some would suggest only focus on killing scum. |
#3
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Also, Ignore my vote on myself. I'm not in the game! |
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#5
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#6
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we we we |
#7
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Exactly--we don't need the Vig shooting to win the game. |
#8
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Please explain to me how casting the deciding vote or making the most compelling argument against someone that results in their ultimate wrapping is substantively different than pulling the trigger as the vig. Because from where i sit, its seems to be the same outcome derived from the same information with the same potential consequences. And the only difference i can see is that scum get more of a say in who gets wrapped than who gets vigged.
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#9
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The Vig kill of Townie consists of "oops, some Townie decided to kill their teammate without warning". Other than the alignment reveal, we get nothing useful. |
#10
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POSTING!
Yeah, so this is gonna be in irregularly-sized pieces as I'll basically cut things off whenever I'm afraid of it getting cut off and/or forgetting what I wanted to say. Also be warned that A LOT of this might be rather anachronistic and/or redundant until the last few posts, because I am cognizant of only the merest shred of the current gamestate. Please be patient. Also, here are some weird things I say. If I say other weird things not listed here that you don't understand, feel free to ask me about them. -------------------------------------------------- Quote:
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In my abortive first attempt to read and/or wall-post at this game, I thought the votes cited here were like, actual-factual votes, just obscured for comedy. And I had picked from multiple pages too, so I spent what little time I had looking all over creation for those mysterious Swammi voters. Alas, they did not exist. Anywhy...this is just Swammi being his own wonderful weird self, as far as I can glean. FTR, I would have found a pile on for this reason alone mildly suspicious. Quote:
The only thing that might give me pause here is the latter half of the Vidge theorizing. I might be biased since, y'know, I am the Cop and hard-claimed right away as soon as I established there were no RBs or Strongmen or anything else that might prevent me from getting at least one result from behind protect, but from Pleo's perspective it looks like they already pathed that line through what with the "waiting till Day 2 is risky" so I'm not sure how "Vigi killing Cop" is such a salient, specific concern here. Was this an intentional bamboozle so that I would come out with it right away and reduce the number of PRs they have to hunt to two? ...I'm not sure. Quote:
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Of course, Pleo seems to advocate the opposing, more passive approach: an "extra elimination" that should only shoot players that player consensus and/or mechanical evidence strongly indicates is a wolf, and not shooting otherwise. While in this game, the multiple "wraps" are an obvious comeback mechanic which makes shooting wild and hitting town less of a deal-breaker, it still makes sense why town!Pleo would be wary of putting too much power in one player's fallible hands. This is my first rodeo with Skeezix, so I'm unsure if the former approach is typical for them and/or their home community, but FMPOV it totally makes sense for the Vengelimination mechanic here to make that option even more attractive to them than usual. Which one is correct? In my opinion, it's a trick question. No one approach to playing Vigilante is gonna fit all situations. It's always gonna depend on context: what other wolf-hunting tools are currently in the game, as well as how much your individual shots have the potential to make or break it. Of course, it's totally up to the actual Vigilante what they do, as well as when, and why. I just want to give the Vigilante this advice:
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(some more arguing about Vidge strategy and stuff) The Pizzatells™ abide. This is the first page and again, Skeez is an unfamiliar player, so I can make no judgements about BCs assessment here. I myself would not be so quick to pounce here – I am slightly biased due to the fact that I routinely do the same thing myself, especially when trying to set the strategic tenor for the game, as Skeezix seems to be doing here. (FYI, I also do "interesting" pretty often, but usually spelled "inchresting" and in more of a jokey way, b/c usually it's clear from context what I mean.) ...much later, apparently. |
#11
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![]() ![]() I will try to be much more straightforward for the rest of the Game. |
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#13
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#14
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#15
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