Quote:
Originally Posted by LightFoot
Bear If you are so certain that each 'hood has a Scum why not vote one of your neighbours?
|
You're absolutely right. I'm still trying to figure out which one it is. A successful eviction requires majority vote. I can't build a case against my neighbors strong enough to entice the majority of the players in this game. I can't say, "50% of my neighbors are scum because I am definitely town!" That doesn't work. You guys don't know that I am town. But I can say, "50% of Pleo's remaining neighbors are scum! Vote for one of them!" Because we know that Pleo is town. And besides, both of his neighbors are pretty scummy right now. Either of them would be a good vote, I think.
Quote:
bold and underlined mine
What are you saying here?
|
Doesn't matter, because it has been answered. I was trying to figure out what mechanic the neighborhoods added to the game. I didn't think it affected powers in anyway, because it doesn't affect mine. So, I figured it must have some effect on the NK. BUT, Pleo and Dizzy have stated their powers
are affected by neighborhoods. So, there's that. I no longer think NKs are restricted by neighborhoods. I still think there is an even distribution of scum among neighborhoods, though. That means when a townie dies, the two remaining residents offer a 50% chance of successful vote rather than the game-wide 25-33%.
If I die toDay, then absolutely go after one of my neighbors.